GeForce 512.15 Driver Efficiency Evaluation

This driver efficiency evaluation showcases the efficiency of a Gigabyte AORUS RTX 3080 MASTER (Ampere…

This driver efficiency evaluation showcases the efficiency of a Gigabyte AORUS RTX 3080 MASTER (Ampere structure) and an EVGA RTX 2080 Ti BLACK (Turing structure) with 26 PC video games utilizing the newest GeForce 512.15 Sport Prepared driver. We examine these drivers versus our beforehand really useful driver 511.23 with each playing cards, and we carry out all checks on the identical recreation model and the identical OS construct.

Our AORUS RTX 3080 MASTER, rev. 1.0 (Ampere GPU micro-architecture).

Our testing platform is a current set up of Home windows 11 64-bit Professional Version, an i9-12900K with inventory clocks, an ASUS PRIME Z690-P D4 motherboard, and 32GB of T-FORCE XTREEM ARGB WHITE DDR4 3600MHz. The video games examined, settings and {hardware} are equivalent aside from the GPUs we use and the drivers we examine.

Our EVGA RTX 2080 Ti BLACK EDITION (Turing GPU micro-architecture).

Benching Methodology

Take a look at Configuration – {Hardware}

  • twelfth Gen Intel Core i9-12900K (Hyper-Threading/Turbo enhance on; inventory settings)
  • ASUS PRIME Z690-P D4 motherboard (Intel Z690 chipset, v.1008 BIOS)
  • T-FORCE XTREEM ARGB WHITE 32GB DDR4 (2×16GB, dual-channel at 3600 MHz CL14 XMP), equipped by TeamGroup
  • Gigabyte AORUS GeForce RTX 3080 MASTER 10GB (rev. 1.0); v.F4 VBIOS, inventory clocks
  • EVGA GeForce RTX 2080 Ti BLACK EDITION GAMING 11GB, inventory clocks
  • 1 x Samsung 500GB SSD 960 EVO NVMe M.2
  • 2 x WD Blue 1TB SATA SSD
  • 1 x TeamGroup MP33 M.2 PCIe 1TB SSD
  • Corsair RM850x, 850W 80PLUS Gold energy provide unit
  • ASUS TUF Gaming VG289Q 28″ IPS UltraHD (3840×2160) 60Hz 5ms FreeSync Monitor for testing video games at 2160p decision.
  • ASUS ROG Swift PG279Q 27″ IPS QuadHD (2560 x 1440) 165Hz 4ms G-Sync Monitor for testing video games at 1440p decision.

Take a look at Configuration – Software program

See also  {Hardware} Accelerated GPU Scheduling Efficiency Revisited

GeForce Driver Suite-related

  • We use DCH Sport Prepared drivers.
  • The show driver is put in.
  • We set up the newest model of PhysX.

Hybrid & Non-Artificial Checks-related

Sport Benchmarks-related

  • The corresponding built-in or customized benchmark sequence is used.

Frametimes Seize & Evaluation tool-related

  • We use CapFrameX for capturing and analyzing the related efficiency numbers obtained from every recorded built-in or customized benchmark sequence.
  • Consecutive runs till detecting 3 legitimate runs (no outliers) that may be aggregated by CapFrameX utilizing the next methodology:
    • ‘Combination excluding outliers’:
      • Outlier metric: Third, P0.2 (0.2% FPS percentile).
      • Outlier share: 3% (the % the FPS of an entry can differ from the median of all entries earlier than counting as an outlier).
  • We examine and worth the outcomes and aggregated data when it comes to percentages of achieve/loss, by setting the next thresholds to think about a sure % worth as vital (not inside the margin of error) for our benchmarking functions:
    • Rating/FPS Avg > 3% when valuing hybrid and non-synthetic benchmarks;
    • FPS Avg > 3% when evaluating uncooked efficiency;
    • P1/P0.2 > 3% when evaluating body time consistency; after making use of our customized formulation

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

Benchmark Suite: 26 PC Video games, 4 Hybrid & 4 Non-Artificial Checks

Hybrid Checks (3DMark)

  • DirectX Raytracing characteristic take a look at
  • Fireplace Strike Extremely
  • Port Royal
  • Time Spy Excessive

Non-Artificial Checks

  • Basemark GPU
  • Boundary: Raytracing Benchmark
  • Neon Noir (Benchmark)
  • UNIGINE Superposition

DX11 Video games

  • Borderlands 3 (DX11)
  • Chernobylite (DX11)
  • Days Gone (DX11)
  • Deus Ex: Mankind Divided (DX11)
  • Far Cry New Daybreak (DX11)
  • God of Warfare (DX11)
  • Neon Noir (DX11; Loop Mode)

DX12 Video games

  • Murderer’s Creed Valhalla (DX12)
  • Borderlands 3 (DX12)
  • Name of Obligation: Vanguard (DX12) – NEW
  • Cyberpunk 2077 (DX12)
  • DIRT 5 (DX12)
  • F1 2021 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • Ghostwire: Tokyo (DX12) – NEW
  • Hitman 3 (DX12)
  • Horizon Zero Daybreak (DX12)
  • LEGO® Builder’s Journey (DX12)
  • Metro Exodus PC Enhanced Version (DX12)
  • Shadow of the Tomb Raider (DX12)
  • Tom Clancy’s The Division 2 (DX12)
  • Watch Canines: Legion (DX12)

Vulkan Video games

  • DOOM Everlasting (VK)
  • Quake 2 RTX (VK; v.1.5.0)
  • Unusual Brigade (VK)
  • Wolfenstein: Youngblood (VK)

NVIDIA Management Panel settings

Listed below are the worldwide NVIDIA Management Panel settings:

NVIDIA Management Panel World 3D Settings (AORUS RTX 3080 MASTER).
NVIDIA Management Panel World 3D Settings (EVGA RTX 2080 Ti Black).

Each ‘Excessive-High quality’ values for texture filtering-quality setting and ‘Favor most efficiency’ for energy administration mode are set on a per-game or program profile foundation through Handle 3D Settings > Program settings tab.

GeForce 512.15 Sport Prepared WHQL Drivers

This newest GeForce Sport Prepared 512.15 driver was launched on March 22 primarily for the launch of Ghostwire: Tokyo and to offer optimized assist for Tiny Tina’s Wonderlands and Shadow Warrior 3.  It additionally brings assist for NVIDIA DLAA (Deep Studying Anti-Aliasing) know-how in Refrain, Jurassic World Evolution 2, and No Man’s Sky.

This new driver provides assist for 11 extra screens to the G-SYNC appropriate checklist, bringing the whole to 215 (Acer XB283KV; ASUS VG27AC1A; AOC AG274QS8R1B; I-O DATA GC241UXD; MSI G274 and MAG281URF; Philips 32M1N5800, PHL276M1RPE, PHL32M1N5500Z, PHL32M1N5800A; and ViewSonic VP2776).

The obtain hyperlinks for the newest GeForce 512.15 drivers could be discovered beginning right here. The discharge notes are discovered right here as a downloadable pdf fileListed below are the discharge highlights from NVIDIA’s web site:

Sport Prepared Drivers present the very best gaming expertise for all main new releases. Previous to a brand new title launching, our driver workforce is working up till the final minute to make sure each efficiency tweak and bug repair is included for the very best gameplay on day-1.

Sport Prepared for Ghostwire: Tokyo

This new Sport Prepared Driver offers the very best day-0 gaming expertise for Ghostwire: Tokyo, which options ray-traced reflections and shadows and makes use of NVIDIA DLSS for an as much as a 2X efficiency enhance. As well as, this new Sport Prepared Driver gives assist for Tiny Tina’s Wonderlands in addition to the addition of NVIDIA DLAA to Refrain, Jurassic World Evolution 2, and No Man’s Sky.

Supply: Epic Video games Retailer

The GeForce 512.15 Driver Efficiency – Abstract Charts with 26 Video games

Beneath you could find the abstract charts of our consultant collection of 26 video games plus 4 hybrid and 4 non-synthetic benchmarks. We chart our video games’ driver efficiency development from model 511.23 to 512.15 utilizing each the AORUS RTX 3080 MASTER and the EVGA RTX 2080 Ti BLACK.

You may see the checklist of graphics settings on the charts, and we run every built-in or customized recreation benchmark’s sequence at 2560×1440, aside from Days GoneFar Cry New Daybreak, and Far Cry 6 examined at 3840×2160 decision. It’s possible you’ll click on on every chart to open a pop-up for the very best viewing.

Outcomes give common framerates and greater is healthier. We show the low FPS percentiles (P1 and P0.2) under the corresponding averages. We use CapFrameX to file frametimes over time and to visualise and convert them into their corresponding common FPS and P1 and P0.2 FPS percentiles values.

There are additionally columns exhibiting percentages of achieve/loss in each uncooked efficiency (common FPS) and, when relevant, in frametimes consistency or stability between the completely different driver variations. We utilized the next customized formulation to calculate the steadiness positive factors or losses:

{[(LowPercentileFPS_2 / AvgFPS_2) / (LowPercentileFPS_1 / AvgFPS_1)] – 1} x 100

We mark vital efficiency modifications (greater than 3%in daring and use purple for the numerous enhancements or orange font for regressions.

GeForce 512.15 Driver Efficiency Charts

geforce 512.15 driver performance
Hybrid Benchmarks
geforce 512.15 driver performance
Non-Artificial Benchmarks
geforce 512.15 driver performance
DirectX 11 Video games – Constructed-in benchmarks (besides Days Gone, Chernobylite, and God of Warfare, examined utilizing BTR customized sequences).
geforce 512.15 driver performance
DirectX 12 Video games – Constructed-in benchmarks (besides Name of Obligation: Vanguards, Ghostwire: Tokyo, and LEGO® Builder’s Journey, examined utilizing BTR customized sequences).
geforce 512.15 driver performance
Vulkan Video games – Constructed-in benchmarks (besides DOOM Everlasting, examined utilizing a customized sequence).
geforce 512.15 driver performance
DirectX Raytracing Video games – Constructed-in benchmarks (besides Ghostwire: Tokyo and LEGO Builder’s Journey, examined utilizing BTR customized sequences).
geforce 512.15 driver performance
Vulkan Raytracing Video games – Constructed-in benchmarks (besides DOOM Everlasting, examined utilizing a customized sequence).

Notes on GeForce 512.15 Driver Efficiency

From the charts, we see no vital variations in graphics efficiency between drivers for each the hybrid and non-synthetic checks utilizing each our RTX 3080 and RTX 2080 Ti.

For the sport benchmarks, though most video games present no vital variations after we transfer to 512.15 drivers from the 511.23 driver model utilizing each GPUs, we see a major efficiency regression in Murderer’s Creed Valhalla (DX12) when it comes to uncooked efficiency and God of Warfare (DX11) when it comes to frametime consistency; however a noteworthy enchancment in frametime stability in Murderer’s Creed Valhalla (DX12).

Nonetheless, based mostly on our testing, we imagine that the efficiency regression we noticed in God of Warfare (DX11) is probably going game-related and never driver-related.

Disclaimer
Please bear in mind that the next outcomes, notes, and the corresponding driver suggestion are legitimate for comparable Ampere and Turing gaming rigs on Home windows 11 v21H2. Its representativeness, applicability, and usefulness on completely different NVIDIA GPU architectures, testing benches, and MS Home windows variations could range.

Conclusion

Primarily based on our earlier outcomes and findings, we suggest Ampere and Turing customers replace to the newest GeForce 512.15 driver. Its uncooked efficiency and smoothness or frametimes consistency stage are total on par with our beforehand really useful driver 511.23, utilizing each NVIDIA GPU architectures.

From a qualitative viewpoint, there are additionally necessary causes that make it advisable to improve to model 512.15. These causes embrace its greater stage of safety and driver bug fixes, the optimizations for the newest video games, and assist for the newest NVIDIA applied sciences.

Let’s Play!

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Rodrigo González (aka “RodroG”) is an fanatic gamer and tech reviewer particularly in shooter video games, open-world role-playing video games, and software program and {hardware} benchmarking. He’s the writer of the NVIDIA WHQL Driver Efficiency Benchmarks Sequence and founder and moderator of the r/allbenchmarks neighborhood on Reddit.